It guides you through the areas for the most part, but sometimes when it breaks, it breaks bad. All you have for direction is a compass at the top of the map, that shows a skull on it for where to go next. The last thing I want to hit on, is the waypoint system. Most of the time I just stuck with the high jump because that’s what was needed 85% of the time. As you kill bosses, you get new weapons which also give you new means of traversal, like floating, or wall hanging, but you’d have to equip the weapons to get said traversal ability. You get to upgrade your weapons at Ulthane so long as you have the required materials, but you never get to upgrade your armour, nor do you find any other pieces of armour, which I found to be really weird. When it comes to getting stronger, you could only put your level up points into three categories your health, melee damage, or counterattack and magic damage. This really sucked against boss fights that moved fast or had some attacks that weren’t choreographed at all! Damn Kraken! The only downside is that if I was in the middle of an attack combo, I couldn’t cancel the animation and dodge an attack, so I’d just have to eat the damage. As I said I had a ball with the combat, especially when I learned the moves of the enemies and I dodged at the right time, which let me unleash a really powerful counter attack. So the gameplay sort of ends up just staying a fast paced hack and slash game, where death can come sort of fast, but that’s kind of the case even with the other games if you don’t play right. Which is even more weird considering the game asks you if you want to play with a more methodical gameplay style, or not. I thought the gameplay would be very slow and methodical like that as well, but it was just fast like Darksiders. Except if you die again without collecting them, they don’t go away. When you die, you get taken back to your most recent fast travel point, and you lose your souls that you’ve collected, which are used as currency. The game tries to take some elements from Dark Souls, but honestly doesn’t take much from it. So if you’ve played that one, you know about the characters that are still alive in the entirety of the lore that you meet in this one.Īs great as the gameplay was in this, and I really enjoyed it, it could’ve been just a bit more polished. The one downside to the story honestly though, is just knowing that some events in the game don’t actually come to fruition, only because this takes place before the first game technically. Which is a surprise considering, well she’s a horseman. But the better part of the story was watching Fury grow as a character. Though the story was basic, I loved the take on all the seven deadly sins, my absolute favourite being sloth, only because of how he was portrayed. There’s a couple characters that you actually see from the series while you play through this entry. You get to see what kind of demons ravaged it before the Destroyer and his horde of demons got to it. The story in the game was an awesome time seeing Fury go through earth, many many years before War does. But my god when I started playing, I was hooked. It is up to her to defeat the Seven Deadly Sins who have found their way to earth and must be disposed of to keep the order of balance.Ĭonsidering I’ve played the other two entries in this series a multitude of times and really enjoyed them, you’d think I’d have played this one long before now right? Well unfortunately that’s not how gaming works most of the time. War is still in chains for causing it all, Death is nowhere to be found, Strife is dealing with other matters, so Fury is called upon for the arduous task. The apocalypse has commenced and the four horsemen are called upon by the Charred Council to deal with things. It was released to PC and consoles in November 2018. Darksiders III is an action role-playing game developed by Gunfire Games and published by THQ Nordic.
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